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Whether tools of a transhumanist maniac or simply as an efficient method of killing your enemies, the ability to link with and wield your weaponry on a physical level is highly sought after for those galactic warriors and warmongers. With power sources blazing they can range from the simplistic efforts of a Stormtrooper and his Hellgun to the eldritch machine-abominations of the Dark Mechanicus.

This document seeks to centralise those Integrated Weapon rules initially delivered in Dark Heresy 1.0 and bulk them out into a baseline upon which other weapon upgrades, power sources and cybernetics can be added. While the included elements help fluff up this system it isn't exhaustive. Many of the original weapon upgrades from the various Fantasy Flight 40k TTRPG's could be tweaked to accommodate these new rules at a player or GM's whim and I encourage that expansion wholeheartedly. 


This is an unofficial fan project and is not affiliated with, endorsed by, or sponsored by Games Workshop Limited, Fantasy Flight Games, or Cubicle 7 Games. All trademarks, logos, and intellectual property referenced remain the property of their respective owners. This work is intended for non-commercial, entertainment purposes only

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Integrated Weaponry - Rules & Expansions.pdf 1.5 MB

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